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Andrew Nielson
Andrew Nielson
Artist
Denver, United States

Summary

VFX Artist and generalist, balancing artistic and technical skills. Experience in games from SNES to Xbox360/PS3 to PC and mobile. Familiar with modeling, rigging, animation and VFX. Has also worked closely with engineering teams to assist in development of game engines, tools and pipeline workflow. Love to learn and am always looking to improve.

Skills

3D Animation3D ModelingCharacter ModelingHard Surface ModelingParticle EffectsRiggingTexturingUV MappingUI DesignShadersFXPixel ArtPython ScriptingVFXTraditional ArtPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Houdini
Houdini
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Quixel Suite
Quixel Suite
Procreate
Procreate
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Affinity Photo
Affinity Photo
DaVinci Resolve
DaVinci Resolve

Productions

    • Video Game
      Star Trek Online
    • Year
      2010
    • Role
      Senior VFX Artist
    • Company
      Cryptic Studios
    • Video Game
      Elder Scrolls Legends
    • Year
      2016
    • Role
      Senior VFX Artist
    • Company
      Dire Wolf Digital
    • Video Game
      Neverwinter Nights Online
    • Year
      2013
    • Role
      Senior VFX Artist
    • Company
      Cryptic Studios
    • Video Game
      Champions Online
    • Year
      2009
    • Role
      VFX Artist
    • Company
      Cryptic Studios
    • Video Game
      Iron Man
    • Year
      2008
    • Role
      Senior VFX Artist
    • Company
      Secret Level / SEGA
    • Video Game
      Van Helsing
    • Year
      2004
    • Role
      VFX Artist
    • Company
      Saffire